Bobby Carrot is a fun little Java game that came free (with others) on my Samsung t629 (and I'm sure many others) mobile phone. It's essentially a puzzle game which requires you to wander around each level full of rotating tiles, conveyers, switches, etc in an attempt to gather carrots or grow Easter eggs and reach a target (exit). It counts your steps and time taken to reach the level's goal. I find it handy that when I'm done playing (be it through frustration or time restraints) that I can simply close the phone and upon my next chance to play, it will give me an opportunity pick up where I left off or let me start again from level 1. It has a memory to recall your last played level for either mode (described next), though it doesn't seem to let me play it (or any game) while retrieving picture messages.
There are two modes in Bobby Carrot: Carrot Harvest and Easter Eggs. Carrot Harvest requires you to pick up carrots, and the spaces the carrot occupied are available to be walked over afterward. Easter Eggs is much harder - instead of picking up carrots, the special spaces grow giant eggs, making the impossible to walk through again. Once you've gathers all the carrots or grown all the eggs on a level, the target with start to flash indicating its availability. Part of the strategy though involves ensuring a path to reach the exit it's possible to activate it, but still be unable to reach it. Carrot Harvest has 30 levels to complete; Easter Eggs has 20.
If you need to restart a level due to becoming stuck or realizing you haven't progressed in a way that will allow a successful completion, you can either sacrifice yourself upon an activate spike tile, or choose Restart level from the Options menu. You can die and restart any level as many times as necessary with no penalty.
In both modes, there are special spaces that help make the puzzles more challenging:
| Fences, grasses - these are impassable tiles | |
| Spike tiles at first these tiles are switched off (showing the holes for spikes to emerge). Once you've walked off of one of these tiles, the spikes pop up making impossible to walk onto this tile again. These make certain tiles or paths traversable only once, and lend much of the puzzling aspect to Bobby Carrot. | |
| Rotating tiles / red switches - the tiles are either straight or corner pieces and rotate (90 degrees clockwise) once they are walked off of. The red switches toggle back and forth - depressed ones don't do anything, but the active ones rotate all the tiles on the level and toggle the inactive red switches to active. | |
| Conveyors / yellow switches - conveyors are linear and can occupy one or more spaces on the board. Once the entry point of a conveyer in stepped upon, you're moved along in the direction of travel until you are deposited one tile off of the end of it. The yellow switches reverse the direction of all the conveyors on the level - inactive ones don't do anything, but the active ones rotate reverse the direction of all conveyors on the level and toggle the inactive yellow switches to active. | |
| Keys / locks - these come in three colors and you have to have the color of the key to enter the space occupied by the matching lock. These serve to close off areas of the level until the associated key is retrieved from another area. |
These walkthroughs are not meant to simply provide the answer and let you waltz through the game level by level without trying to complete it on your own, rather it's meant to be used (like most walkthroughs) when you've reached a place where you're completely stuck and need assistance. I decided to create it as I was unable to locate something similar when I went looking for hints. I did find a forum posting with a graphically detailed walkthrough of many levels from both Carrot Harvest and Easter Eggs, but it too was hard to follow and didn't explain the strategies.
The walkthroughs will be described with a sequence of directional steps. I'll use a letter to describe a direction, followed by a number representing a number of steps in that direction:
For example, if it says U3, L1, D6, it should be easy to determine that you'll need to proceed up for three steps, followed by left for one step, and finally down six steps. I'll also try to include descriptions of what's being accomplished by each group of moves. When using a conveyor, I'll indicate which direction you should expect it to move you using: (move <direction>); the first of these occurs on level 8. Also, when I mention center', I'm referring to left-to-right (horizontally) and when I say middle', I'm talking about up-to-down (vertically).
There's no focus of being as efficient as possible, though it should run pretty smoothly. If you ultimately discover a better way to finish a specific level, go ahead and let me know.
This is a very basic introductory level needing a walkthrough for this is silly, but in the spirit of completeness, I feel I must include it. You simply have to pick up 9 carrots in a little fenced-in area, and reach the target.
This is the first (of many) levels that have spike tiles, just to start getting you acclimated to their presence. You'll basically enter a fenced area across one spike tile, gather all the carrots, and exit through the opposite side. Another easy level.
This level is pretty easy again, but the first to have you start thinking ahead and leaving yourself an exit strategy' across the 3 spike tiles.
This is another simple level, as long as you make the first fenced area the one on the top-left.
This isn't a bad level either. Pretty much just dash up the middle, pick a side, move across the top (next to the target) working your way around to the other side, then back into the middle and back up to the exit.
This is a large level that provides a lot of opportunities to go the wrong way and get stuck behind a spike tile, but overall, pretty easy to follow from beginning to end.
There are a couple of ways to go about clearing out this level as long as you work your way around the outside before finishing.
This is the first level with conveyers, though the associated yellow switches aren't present. It's just to get you used to how they work. There is a tricky part on the right, but not too difficult.
This is an easy level making sure you don't take the wrong conveyor from the start. You'll want to work your way around this level counter-clockwise.
This is the first semi-tricky level with conveyors. Each of the three fence-separated area near the middle are only passable once (per the spike tiles). The small conveyor indicated you'll have to clear the center one from top-to-bottom.
The gist of this level is moving from right-to-left per the conveyors. It's pretty simple; just clear the center before worrying about the sides.
There are lots of conveyors on this level, but it's not overly complicated since you won't use them all, and it has no yellow switches to reverse their directions. You'll have to clear the top and middle areas before worrying about the bottom.
This is (finally) the first of many levels that has a rotating directional tile. There is only one and it's introduced to get you used to how they function. You can only move across the linear ones in the direction they indicate, and as soon as you step off, it will rotate 90 degrees.
This level uses the first of many rotating tiles that are corners. While the straight rotating tiles flip from horizontal to vertical when exited, the corner-style ones rotate 90 degrees, making it important to pay attention to how they'll end up once exited. Thankfully, this initial introduction to corner-rotators is pretty simple.
Alright, now the rotating tiles start getting tricky this is the beginning of a broad trend. You'll need to set' certain rotating tiles by stepping on and off of it so it's aligned to the appropriate direction. Thankfully again, this is an introduction to this concept and you'll learn precisely how this works.
With a single rotating tile and a few conveyors, this is the level that's used to teach you the basics of both red and yellow switches. Remember, when the red ones are press-able (when there's more than one, they toggle), they work to turn all rotating tiles on the level 90 degrees clockwise. The yellows reverse the direction of all conveyors on the level.
You'll need to use the red switch to allow the proper access to area on this level, but can avoid the used of the yellow switch provided near the bottom-left.
This is the first level with colored keys and locks. It uses all three color combinations gold, silver, and copper (red). It also contains a pair of red switching adjacent to each other, allowing the freedom of rotating the level's rotating tiles at will.
This level lets you figure out two little spike and rotating tile puzzles. It's not too difficult yet, but we're getting harder by the level.
This is a relatively small but tricky level. The use of spike tiles at specific intersections and the need for keys at certain points make it necessary to plan your path before tackling this board.
This area has some unneeded switches available there are multiple ways of finishing the level, but this way requires no switching.
This is the first of the levels that I truly started having difficulty finishing. It can be thought of in four general areas, top, bottom, left and right. You'll be using the presetting of rotating tiles technique to make it all work.
This level looks difficult at first, but the only really tricky part is getting the last four carrots among the rotating tiles on your way to the exit
This level's not too complicated either there are lots of red switches to realign the rotating tiles, and there's no need to preset any of them.
This was a very tricky level require the need to preset a number of rotating tiles and visit the areas in a very specific order. Though it's the most difficult level so far, this also may not be the most efficient way of finishing it.
This level has 7 vertical pathways with spike tiles interconnecting some at various locations. While it may look difficult at first, the location of the keys, locks, and rotating tiles sort of give away the necessary route to complete this level.
This level's a little tricky but can be thought of in two major areas the top and bottom. The top is pretty cut and dry, the bottom took a little work, but wasn't too difficult once you get it started the right way, due to the availability of the pairs of red switches.
This level appears complicated at first, especially with all yellow switches and spike-ridden one-way paths. Once you get an idea for which switches need hitting and a path that will allow you to clear all the carrots and still exit, it's not so bad. The only real trick is properly aligning the corner rotating tile you'll use a few times.
This level has three tricky little areas, but each aren't too difficult if attention is paid to the opportunities. I think the fenced-in areas near the left were the toughest on this level.
This cute little level doesn't offer too much challenge. In fact, if you start out by following the 'flow' of the area, you'll find the rest of the requirements to get the difficult carrots sort of fall into place.
These thirty increasingly-challenging levels are fun and satisfying to complete. Look for more Bobby Carrot walkthroughs to come! If you have any questions, comments, ideas, or just wanna say 'thank you', you can contact me at
Description
Description
Description
This is a relatively easy level - there are two red tile rotating switches which allow you align the tiles any way you want to. You'll need to create paths through the four areas to hit the eggs. You could plow through this level eventually via trial and error, but by following these steps, it'll be quick. I've arranged them to reset the switches to their starting positions and move you back to the starting point.
This is a nifty little puzzle-level with paths in all four directions and eggs to hit in every corner. The rotating tiles and switches all around make it a bit challenging. Here's one way of clearing the level.
This was my toughest level ever
Description
Description
Description
Description
Description
Description
This was also a tricky level the center area with all the eggs, a few rotating tiles, and red and yellow switches is accessible from just one path through the top, right, and left. The top entry/exit is a trick and is unneeded.
Description
Coming Soon
Coming Soon
Coming Soon
Coming Soon
Coming Soon
Coming Soon
These twenty increasingly-challenging levels are fun and satisfying to complete. Look for more Bobby Carrot walkthroughs to come! If you have any questions, comments, ideas, or just wanna say 'thank you', you can contact me at
Plasmawire © 2007-2009